Currently doing 6 online tests and a couple of verbal tests with my assessor at work so this is something I prepared earlier, Ray won the painting challenge by cheating great skill and I will wander around your blogs as soon as I can kick the assessor out......
Contacted by Drew Cremeans and asked if I could promote a program they have started called War Host where you get paid to play games, I said at the moment it would be pointless as the Rejects are tight careful bastards!
Anyway here's something they're promoting, I have not received anything from this individual or company .....but you never know!
Don't worry if it's not your thing!
Check out this new game on the way called Fanticide.
Here’s what the manufacturer has to say:
What do flying monkeys, twisted fairy tales, hand grenades, and skin eating creeps have in common?
Apparently the same thing as a loose band of veteran games designers, Australian miniature makers, UK sculptors, fantastic fiction writers, great artists, and a crazy megalomaniac have: They all come together in Nowhere, the setting for Fanticide, a new and different kind of fantasy miniatures game coming very soon from Alien Dungeon.
We will be previewing more information each week on the game via our Alien Dungeon Blog until launch, but the highlights are outlined below.
Fanticide is a new skirmish game for battles between opposing homicidal warbands. We wanted a game that was easy to pick up, full of furious action, and whimsically grim, all at the same time. Not sanitized, market driven, “our figures or else” Mega Game Mart style, but just plain old miniature madness from the slime covered super metal halls of Alien Dungeon. (We really do need to clean up around here a bit more).
We unapologetically have been self indulgent with it and made something we would want to play.
The rules have been developed and written by Rick Priestley, Alessio Cavatore, Andy Chambers and Ernest Baker.
Fiction by E. Skye Chaney
Art by Tony Ackland, Alyn Spiller, and John Moriarty
Sculpting by Mike Broadbent, Alan Marsh, Paul Clarke, and Ernest Baker
We are proud to be working with Eureka Miniatures on this, and they have done a bang up job of well executed, easy and fast to paint models anyone can get a good result with. No, they aren’t plastic or resin but durable, heavy, cleanly cast metal! (Ok, a few of the BIG models have resin components, but they are very finely cast).
Some details on the game itself:
· Does not use an “I go, you go” turn sequence, so common today. Instead, it uses a card driven sequence, full of events and interesting command & control choices. We have also worked hard to make the cards non-obtrusive to the miniatures on the table top.
· Easy to learn but challenges and rewards intelligent game play
· Allows you to play fantasy games without investing hundreds of dollars into a single army
· 30 to 40 figures per side is typical
· Four key war bands in the army list at launch with a full figure line to support them.
· Isn’t just more goblins, dwarves, and skeletons!
· Points based to help balance games for competitive play and great for pickup games at your local store or club.
· Combat and magic is simple but gives an interactive and satisfying result.
· Open Architecture and clear guidelines for building any kind of war band you want with figures you want to use…anything is possible in Nowhere!
· While written with 28mm miniatures in mind, it does work with other scales.
Designed for the mature gamer, it contains depictions of hard violence and lots of off color jokes! Be warned, parental discretion is advised.
We hope to start shipping in June, as long as we can stop playing it and get it packed!
Beginning next week, we will be rolling out loads of previews of the miniatures, rules, and setting.