Everybody started with a card like this detailing their plane and ever changing abilities and stats...the German ME109's had a better climb but the Spitfires turned better.
My spitfire.....
6mm scale I believe with a English 5p piece for scale
Lunch...peppers (repeat on me like a fecker) and the good spam (sandwiches).
The bases had a dial to show height in 1000's of feet (no metric system at this stage).
The playing mat with Richard and John playing the Krauts......
A dice roll off showing who got to go first every turn.......
The first games were a lot like this for the plucky brits........
Postie did try to shoot them down but couldn't hit the side of a barn door (D11+ on a D20 depending on range of hexes).
Postie heading back to base.......
The second and third games were more cagey affairs with determined attempts to get into a scoring position....
I finally bag one of the gits.....
I ended up with a good card at the end and the only kill of the game.....
Really fun couple of games, the rules did take a while to get used to and it did feel like aerial chess trying to get into positon with split S, inverted S, loops, diving etc.....you rolled a D20 to hit, then a D6 for location and a D10 for damage (lower the better), you had to be at the same height to fire and only 4 models and a hex sheet to play.
The rules could be used for WW1, Modern and possibly sci-fi!