Tuesday, 1 March 2011

28mm Zombie Apocalypse Game Report: The Trap

After the Cavalier show on Sunday 5 members of Posties Rejects (Ray, Postie, Lee, Richard and Ian)  came back to my man cave/shed to have a quick/small zombie game for a couple of hours. Lee  http://bigleesminipaintingblog.blogspot.com/ and Ray http://onelover-ray.blogspot.com/2011/03/angry-lurkers-zombie-game-no2.html had brought cameras aswell to take pictures for their blogs so I took just a few pictures from my GM point of view and a bit of eye candy and because I was keeping track of the game (in the last game everybody took shots from my camera to show the point of view from their vantage point and because I was hosting the game. Ray has already posted his report of the game and it's very good and I have posted the link to it at top of report and Lee will probably post later in the week.

To the game then, the scenario I played was of a radio broadcast been played about a town where there is safety and a pick up point to a zombie free zone, it did not mention military or goverment but it sounded professional. 4 groups took the bait, 2 less than savoury groups (King Willies Voodoo Posse and Sally's Sicko's) and 2 normal survivor groups (Shaun's Sheep and Max's Groupies). My initial plan was for the groups to clash (bad guys vs good guys especially with the players screwing each other over) with a little zombie action on the side, no chance, people immeadiately forget everything when the first zombie appears and 2 groups even started sharing resources ( I was stunned but not really there were a lot of zombie traps).

I had drawn a map of the area liberally scattered with items like fuel, ammo, medicine and food (food 4 points, ammo 3 points, meds 2 points and fuel 1 point) hidden in buildings, vehicles and body bags etc.... , this was discussed beforehand with the players as to what was the most valuable to them if they were ever in this situation for real? (Do you agree with the priority given to certain items?). Zombies were placed in cargo containers and other locations which were triggered when searched and for the first time ragers and dogs aswell.

Richard (Shaun) triggered the first two containers and fought for his life losing 3 members of his party before he could put distance between himself and the zombies, Stuart (Max) was lucky and made good progress but no kills until he triggered the diner and the dogs, Ray (Sally) triggered a rager cargo container and got Sally and one other member dead in minutes before he could disengage, Lee (King Willy) walked by his greatest danger an apartment full of goodies but also a zombie spawn paint and had a quiet time until he found the military compound and his doom ( from zombies initially but ultimately the parasol group maybe?).

The game lasted about two hours until Richard had to go and others were waning due to been knackered after the show, food and the game. Postie won by one point (31) over Richard (30). Lee (18) and Ray (14), the players were allowed to pick the group of their choice and come in where they wanted also while I was in the house doing something else. Some parts of the map were more dangerous than other parts, one of items to be found was my map of the town with all areas marked up and locations of all traps.

When Lee found the Parasol warehouse he triggered a message and was told to await rescue and safety which he would never have (cue maniacal laughter) as the men in hazmat suits would appear near his location.The zombie killers were Haley a foundry SWAT member with machine pistol , little Lucy a hasslefree child with baseball bat and dustbin lid and a Spalding figure from the Devils Rejects with a shotgun.

Pictures and captions below, the next game will probably be in the underground parasol facility.

Initial pictures of the city, a lot of roofs removed due to fire damage but to mainly help with the searching.

Another view of the city, moved a lot of buildings around for a different view and introduced some different stuff.

The gangs/groups start to appear.....

....and begin the search, poor old Richard about to have a bad day.

After searching two containers, zombies everywhere.

Ray after triggering the ragers, I put zombies on top of containers to signify container has more to give (cue mor maniacal laughter).

Postie with his easy trip to begin with but not for long.

Lee and his posse and non triggered apartment block behind him, I had no luck with that.

The parasol warehouse and CCTV monitors and computer equipment.

Lee heading and measuring to his ultimate doom.

Richard escaping the massacre.

Lee in the parasol warehouse after triggering the message with his posse following, the tokens represent items found items like fuel and ammo.
  
A spawn point discharges more zombies.

Zombies everywhere.

Ray's group in sight but they got away..........

Not a lot of pictures but it was the day of the 3 cameras and being a sick, tired and demented GM trying to kill off his friends.

46 comments:

  1. Bloody hell mate! That´s one cracking looking set up!!! Me want!!!
    Cheers
    Paul

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  2. T'was a great game Mr Lurker,(cough!, cough!!)

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  3. Oh, I love your Zombie City!

    I have used priorities for Loot a little differently. As a general goal everyone would receive one point for a unit of useful stuff, but also be given a "secret mission" which would award extra points for specific loot. That made any kind of loot (food, fuel, money etc.) important to everyone, but especially important to the player with the specific mission.

    Whiteface / Oliver

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  4. @Paul Bod's:If you're ever in the area which I know will be difficult but you never know come and have a game.

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  5. That looks like a very fun game!!! Its all fun and games until the ragers appear.

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  6. I was very impressed with the buildings and scenery for your game. Methinks you're a little obsessed with Z's? I had a great time and the game rounded off a really good day out.

    I'll be posting my pictures tomorrow. Nothing special, just the view from my quiet corner of town! I should have been more agressive with my gang and maybe I would have notched up a few more points.

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  7. Great looking terrain and sounds like a great game.

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  8. Brilliant!! Seemed to be a fun game for everybody. Your city really captures the feel of a real city. Well done on scenery!!!

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  9. Brilliant. I'll say the same as at Ray's - it's a great concept for a game and really gets the tone of the movies. It's good to see all those minis and terrain pieces - and players - come together for something big.

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  10. Very nice terrain set up and fun looking game!

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  11. A very good batrep and a well thought out scenario. The layout of your city is just what I would love to play on. It's such a shame we live so far away!

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  12. and demented GM trying to kill off his friends.

    I love it! That's my favorite past time.

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  13. love it.Drying the clothes and outdoor couch.

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  14. That looks so awesome. Great job on the detail in your city.

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  15. wow awesomely done! Was is much work to do?

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  16. Oh WOW! That looks so awesome, I only wish I had friends like this who were interested in it. God damn it making real life friends is too hard >:l

    Amazing though, simply amazing.
    Following the shit out of you!

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  17. That's one awesome board! Nice report as btw.

    Cheers
    Christopher

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  18. Great board. This is a beautiful setup! Love the spawn point at the military tents/install area. Poor GM had to beat up his friends. :D Great AAR!

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  19. thats awesome. great pics. clean loooking mancave. and the payment covered about 5 months at about 30 bux a month.

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  20. damn, thats like a sick twisted zombie version of Mr. Rogers neighborhood!

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  21. Crom! That is great. I am truly jealous. Only two hours though? I realize you guys were worn out, but look at that!
    Also, to lose by one point...YEESH.

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  22. The zombie miniatures are looking great!

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  23. holy shit this looks awesome.

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  24. Looks like you had a great time. Damn zombies!

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  25. looks a great game and such cool scenery

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  26. Really impressive all round Angry L,
    Outstanding layout and figures plus the game sounds brilliant. (And that's me trying hard not to be a fanboy!) I love everything Z, have done since my teens.
    Keep em coming!
    Cheers
    Paul

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  27. Wow, Richard really cut that one close.. the only survivor from the massacre?

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  28. Very nice cityscape there.

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  29. Love these pictures, Lurker. Great stuff.

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  30. wow!! Incredible city model!

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  31. amazing detail, i wish i had a camcorder and explosives

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  32. Just showing my support by stopping by. That's really awesome btw.

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  33. Awesome setup Lurker, did yourself proud once again, you said you were going to kill off Ray(ingame of course)this time... what happened? lol, loved the warehouse setup, the internal furniture is great.

    who does the witches hats(orange safety cones) mate ?

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  34. Superb, thanks for sharing. Great looking board with some cool individual pieces. Like the scanerio ideas too.

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  35. Its like a nightmare version of mister rogers neighborhood

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  36. @ The cones are from Fenris Games my friend.

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  37. I thought that I commented on this post when you posted it, but apparently not.

    Suffice to say that that is a fantastic modern zombie set up. Great job.

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  40. aww man! can i come play toys with you guys?! the board looks amazing and it sounds like you had a good laugh along the way!

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