Showing posts with label Part 2. Show all posts
Showing posts with label Part 2. Show all posts

Wednesday, 30 October 2013

"The Battle of Fulda", the what if Napoleonic wargame after Leipzig part 2!

Everything was in place for the game to go either way............but the dice gods were watching!


Every turn you had to roll to see who moved first, fired first etc...., Richard charged his Legere into the Schutzen, they were lucky they were able to form before they were hit but the main issue here is his Corps commander is within 2 inches and any casualties caused on his unit will cause a D20 to be rolled and the amount of casualties caused is rolled could kill him, they were lucky.....

This is something that tickled me, these casualties on a Russian column are from his own rocket battery, fired 7 times and it only caused two friendly casualties....... 

Here they come again, Russian spirit, Lee's frustration............

All that cavalry and a big gap..........

Trying a little David Bailey, ruined by a Russian........

The Prussians crest the hill..........

The scene of battle at this time, the Prussians are steaming ahead.........

John throws caution to the wind and launches his cavalry forward against lines of infantry and squadrons of cavalry............

He slowly dismantles the entire Prussian left flank, wins round after round of melee, the only fly in the ointment was a drawn result which he won next round, we couldn't believe the Prussians run of luck on the dice, when he had to roll for pursuit checks he would pass them comfortably and retire in good order..........

We then felt a disturbance in the force and the mood changed, we had joked that we should wake Ray as he was on nights but we needn't have worried as Surjit had rang him earlier and woke him not realising he was not at the game, how we laughed...........

A morale check has gone badly and a hole has appeared in my weak lines, at this stage it was about exchanging volleys............

Lee steadies himself again for another assault, 3rd or 4th time is the charm?...........

Still waiting on a charge on a very weak point of my line, they never came.......

French cavalry rush forward to fill gaps.......

Ray sides with the Prussians, smug shit.........

The Legere after a Russian artillery barrage finally hits and morale causes them to fall back, is the way finally open for the Russians......

John has now caused routing and Brigade checks for the Prussians, entire brigades are falling back, Surjit has rolled nothing higher than a 3 on two dice 3 times........

I drop my Poles back to form a secure line..........

The Legere (disordered) rush forward and slam the door shut on the Russian columns.......

Ammunition on most artillery had run dry for me and the Russians by this stage (only cannister left) but what's this.......an ammunition wagon appears but too late......

A deflated, grim looking, couldn't roll well to save his life, blogging, sweating but in his natural environment blog whore......

Richard charges but is met by two Prussian squadrons.........

Lee and his Russians threw himself and them forward time and time again but to no avail, no luck again with the dice or in fairness his position, I actually started to feel pity for him near the end, this infuriated Lee no end........

Richard has routed both the Prussian squadrons and pursued and smashed into a trailing unit behind.........

A better view and the two routing Prussian cavalry.........

Richard routed the third cavalry squadron........

2 of these routing units would disperse after failing another brigade check which if the game continued would have brought on another divisional check............

John received man of the game (failing at not looking smug but I don't think he was trying not to), never lost a melee and caused brigade and divisional checks within the Prussian army.......

The game ended there with Postie adding up the victory points, 1 to 5 points difference is a minor victory, 6 to 10 points difference is a major victory, we got a 12 points difference (18-6) and Postie declaring a bloody thrashing victory!
In fairness the Prussians and their allies had no luck, never won a melee, failed so many morale rolls, failed brigade checks and got their asses handed to them and then we (the French) started to feel sorry for them, I think this hurt the most........

Good game, great result, well for the French anyway............poor Lee's dice luck continues, the only thing that could have made this better if Ray had been a Prussian.....hold on he was for a while!!!!!!!

Tuesday, 5 July 2011

The Battle of Faux-Illy, 15mm Franco-Prussian Wargame Part 2.

.....anyway on to the last part of the game and the first moves.

Just a brief synopsis of the rules as they affect the players as I saw them.
1.Cavalry in line get hit by muskets and artillery on a 2 on a D6 (automatic hits if they are in column!!), don't put your cavalry anywhere near infantry or artillery (difficult).
2. French infantry fire at 18" compared to 12" for the Prussians, Prussian artillery is better (longer range and shell).
3. 2 actions for all units, 2 moves, 2 fires (second fire is minus 1) or a mixture of these.
4. Troops in defence hit in melee at +1.
5. There are others but the main one is don't let your cavalry anywhere near infantry or artillery or that bloody mitrailleuse.

I have narrated from the point of view of myself and Dave's Northern and Southern Prussian forces, better pictures from the East and West attacks on Big Lee's site.

My boys advance

Dave's boys push forward.


A battalion of infantry in this house gave me arseache most of the game, nice smoke marker from the volley.

The French lines start to maul our advance.

Dice show the mauling effect on the Prussians.

Racing forward to negate the French advantage in rifle range

My deep columns advance protected by a screen of skirmishers.

Had to answer a question on Pearl Harbour to get this one artillery piece but it made such a difference (only one to get his question right)


The French fire was ruthless, that double action killed us going in...literally.

Dave especially got hammered by those 2 units in the woods with their fire and plus 1 in melee.

Things are still going well....so far.

A view of Big Lee's advance by his Bavarians (Yokels).

Cuirassiers in the lead, the heavy boys, shot out of their saddles and headed back to the Prussian lines.

This turned into an ongoing slog that wiped out both units.

Poor old Dave getting hammered in those woods, spent the day back and forth like a backpacker.

There was the odd rule clarification that usually screwed the Prussians ( the warm cream soda is still been peddled).

Postie and his contractual shot (cannot show you what he is pointing at but at least the t-shirt is clean enough to show).

Finally got to assault the house and drove the French out and occupied it myself.

Smithy trying to turn the French flank and eventually did but a little too late.

Prussian Lancers hitting the French cuirassiers and giving them a kicking (not technically a military term).


French remnants heading into the woods.

The last stages and as we did not take the hill, this counted as a minor French victory, very good game but a slog, a dice throwing slog with horrendous casualties for the Prussians.

Our genial host with the rules, top man.