Put a zombie game on Sunday for 4 of Posties rejects, the game involved 4 small squads of national guardsmen entering the town to recover a phial of liquid hidden in the town plus 4 side missions.Find and locate a CIA operative (vital information), locate the local governor (political strings still being pulled), locate grandmother/grandson of a Leiutenant General (living in hope) and CBS camera crew with vital footage.
I used the Akula's AR:SE zombie rules which are generated on a playing card system (basically black moves zombies and red moves survivors and a joker ends the turn.
Squad A: Captain Richard plus 4 guardsmen
Squad B: Leuitenant Stuart (Postie) plus 4 guardsmen.
Squad C: Sergeant Surjit plus 4 guardsmen.
Squad D: Corporal Ray plus 4 guardsmen.
Everybody had a M16 plus a few guardsmen had grenade launchers and SAWs, I was in control of the zombies and umpiring, the zombies were generated on spawn points (4 static and the 2 mobile zombie hordes), if zombies were to be generated I threw that amount of dice (sometimes 25+) and placed them at that numbered spawn point.
Squad B and D enterd from the north with squad A and C entered from the south (all other points were blocked to them) and squad D went for it blazing away and attracting a lot of attention (there were about 20 zombies on the board to begin with and a lot of them headed towards the gunfire).Squad A and C were more cautious and started to sweep the buildings for survivors and phial of liquid (the survivors made contact when a guardsmen was within 3 inches and the phial was detected with a sensor each team had when within 3 inches).For the first few turns anything dead got a bullet between the eyes and the shooting of most squads was deadly and the spawn points were kept busy.
Within the first 4-5 turns most survivors had been located and placed among the squads and the general consensus was that things were good and finish things off by finding the phial and everybody would exit the town the way they had come in (by this stage I was having a fit as there had been one or two close shaves but no casualties and my zombies were getting slaughtered).Squad D needed to exit the town on the other side due to his rear been overrun with zombies.Then the phial was located in a container and things started to go wrong for the guardsmen (black cards started to come out together and allowed mass movement by the zombies to corner the guardsmen).
Squad B had its first infected guardsmen trying to remove the phial from a container (I roll a D6 to see how many turns before coma and reactivation), the CIA operative recived a infection injury aswell (Squad A got most of its kills through close combat in these turns?) but the other squads over 2 turns lost 4 guardsmen (including sergeant Surjit) to been zombie food while another 3 got infected by injury.The phial was not recovered as the game ended and the container became a zombie meeting area.Squad A, D and C left the area (South) with survivors but B had problems and would have to exit to the north.All survivors were found but the CIA operative never made it (ended up as zombie food metres from getting off table).
All in all the game lasted longer than we thought ( 6 hours but could have gone on longer) as I had another scenario ready to go.The guys actually liked the game even though zombies are not their thing, military forces are very strong and between the 20 guardsmen they put about 150+ zombies and tanks into the void and bad luck eventually lead to their casualties.The next game will be normal survivors without all the weapons and skills that the military have, the other thing is if a friend receives a bite should they be despatched there and then ( I will probably put in a dice rule to reflect this). Postie actually won among the players by killing an awful lot of zombie tanks. (P.S close combat with zombies is a bad thing!)
Some pictures from the game, hope you like and apologies for any mistakes but thats life ( any questions just leave a comment as I always respond).
Squad A and C pooling forces after entering the town.
A zombie horde spawns.
A choke point of zombies.
Another zombie horde spawns more zeds.
An aerial view of the fighting around squad A and C.
Numbers are starting to count against the guardsmen.
CIA operative receiving his first wound.
No respect for the dead, tough fighting at base camp.
Aerial veiw of the worsening zombie numbers.
A squad view of the container containing the phial.
Guardsmen Van Damme with a target rich enviroment developing but he is wounded already.